Tower Defense Starter Kit

Hey Firezown, a new minor update has been submitted to the Marketplace & should be available for download over the coming days.

When the Global Abilities were introduced as an update to the toolkit, I hesitated from using blueprint actors for the floor meshes as I was worried about potential performance overhead that it might have over using normal actors. But since it actually doesn’t make much of a difference [see link: https://www.reddit.com/r/unrealengine/comments/4ijmht/question_blueprint_vs_static_mesh_performance/], all the path meshes have been converted into blueprint actors. The actor tag based design which was probably not very intuitive to new users, has been replaced with an interface based implementation which cuts down the process to just placing this new blueprint actor on the level.