The v1.6.1 update has gone live on the Unreal Engine Marketplace. This is minor update that primarily focuses on usability improvements & bug fixes for the 4.15 version of the product. Listed below are the modifications to the toolkit:
- The Global Ability Targeting system has been modified to be driven by an interface based implementation, thus negating the need to add custom actor tags to deployable surfaces.
- Fixed a bug introduced in the v1.6 update that disabled the stats display for AI bots.
- Replaced deprecated blueprint nodes with their newer replacements.
- Added new blueprint ‘BP_AIPath’
- Fixed a stats display bug that caused the Mining Tower to show incorrect Mining Rate values.
- The use of trace channels have been standardized with the AI perception traces now being driven through the Visibility channel, while the player interaction systems use the Camera & Global Ability Targeting channels.
Note: All modifications to the blueprints are marked with the boolean flag ‘Version1.6.1’ (& commented wherever necessary) in order to easily identify & thus facilitate smooth implementation of the same in existing projects based on the v1.6 update.