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Touch event - never block?

Hi! In my player controller, I am catching touch events like:

I am using those to detect circle gesture. I want it to work all the time, no matter what, but if there is some UMG on screen, which consumes mouse events, my circle gesture simply fails. Is there a way to make sure that those touch events are never get consumed?

Not unless you set your UI to be invisible to hit-testing while drawing the circles.