I really don’t know what I’m going to do. If I use my normal lighting, then my game looks great on two of my four machines, but barely any visible light on my other two machines. If I disable the sg.PostProcessQuality (set it to 0 or 1) to keep the darkness across the board and work with that as a base to build acceptable lighting from, I have to add too many lights which drops the frame rate way down.
I can’t bake any lighting because everything is generated at runtime, and so there’s nothing to bake.
The lighting on my MSI laptop:
The lighting on my iMac:
The harsh shadow is necessary as there’s a time limit for completion. The moon moves from one side of the map to the other, so the shadow acts as a visual reminder of how much time you have.
Any help or setting change ideas would be great. I’ve posted a few times on this and got no reply. I’m literally at the point of getting ready to upload, but I’m stopped by this ONE LAST PROBLEM!!!