I’ve been working with UE4 for a few years now and I have a good grip on the program, but I haven’t messed much with blueprints. I’m trying to animate the water in SimulSky to change via the UE4 sequencer and I feel like I’m close but I must be missing something. I need the water to start out calm and change to a storm. Don’t laugh, but I’ve got this far and blueprints and I know I’m probably just missing something stupid. I would greatly appreciate any help you can give or if you can point me in the right direction. I’ve attached a few pictures of the sequencer and my very crude and incomplete blueprint.