Total Noob Blueprint Question, But I Need Your Help


I’ve been working with UE4 for a few years now and I have a good grip on the program, but I haven’t messed much with blueprints. I’m trying to animate the water in SimulSky to change via the UE4 sequencer and I feel like I’m close but I must be missing something. I need the water to start out calm and change to a storm. Don’t laugh, but I’ve got this far and blueprints and I know I’m probably just missing something stupid. I would greatly appreciate any help you can give or if you can point me in the right direction. I’ve attached a few pictures of the sequencer and my very crude and incomplete blueprint.

Don’t forget you also have to add the actor as an event receiver in the properties dialog of the event track.