Would love to get my own build going with Phlex enabled.
Been messing around for a few hours now, got all the github stuff connected.
downloaded and installed github desktop and got visual studio 2015
But i am pretty confused about the next steps. And i dont want to screw them up. ^^
Are there some good step by step guides for setting it up for someone who is still new to Vis2015 and Github?
or if anyone could find a tiny bit of free time to help me that would be great!
Can always return the favor with some 3d modeling or animating questions!
I also setup a easy to use temporary chatroom through discord if chat or voice is needed! (this lets you login without needing to register)
Thanks in Advance!**
Couple of more questions after messing around:
https://www.youtube.com/watch?v=usjlNHPn-jo - here is said in comments
This is why i want to make sure i do things right. And up to date for now-a-day standard.
I understand that you pull the source code from unreal.
And then i assume you “Build/Compile” it with Vis2015, This part is what kinda confuses me