# Topography

**URL:** <https://forums.unrealengine.com/t/topography/298089>\
**Category:** Rendering\
**Tags:** unreal-engine, 3DS-Max, question\
**Created:** [November 4, 2014, 4:00am UTC](https://forums.unrealengine.com/t/topography/298089 "2014-11-04T04:00:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [November 4, 2014, 5:18pm UTC](https://forums.unrealengine.com/t/topography/298089/2 "2014-11-04T17:18:54Z")

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Hi AxazVoid,

You can import .fbx files into UE4 from a variety of 3D modeling software. 3Ds Max, Maya, Blender, etc. Take a look at the links below for some basic information on this.

> **[FBX Content Pipeline](https://docs.unrealengine.com/5.1/en-US/fbx-content-pipeline/)**
>
> Information on using the FBX content import pipeline for meshes, animations, materials, and textures.

> **[FBX Content Pipeline](https://docs.unrealengine.com/5.1/en-US/fbx-content-pipeline/)**
>
> Information on using the FBX content import pipeline for meshes, animations, materials, and textures.

Also, please take a look through our tutorials on the Wiki.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Cheers,

TJ

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