# Topography

**URL:** <https://forums.unrealengine.com/t/topography/298089>\
**Category:** Rendering\
**Tags:** unreal-engine, 3DS-Max, question\
**Created:** [November 4, 2014, 4:00am UTC](https://forums.unrealengine.com/t/topography/298089 "2014-11-04T04:00:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![AxazVoid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AxazVoid](https://forums.unrealengine.com/u/AxazVoid)\
**Post date:** [November 4, 2014, 4:00am UTC](https://forums.unrealengine.com/t/topography/298089/1 "2014-11-04T04:00:28Z")

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Hi, Im COMPLETELY new to this world  
But I’ve always wanted in for the longest time  
Anyhow, Id like to know if its possible to somehow import in assets from 3d rendering programs like 3DS max or Maya?  
As an architecture student, Im always gonna be working with a site and a designated topography, so It’s be great to be able to import in objects from other programs

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [November 4, 2014, 5:18pm UTC](https://forums.unrealengine.com/t/topography/298089/2 "2014-11-04T17:18:54Z")

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Hi AxazVoid,

You can import .fbx files into UE4 from a variety of 3D modeling software. 3Ds Max, Maya, Blender, etc. Take a look at the links below for some basic information on this.

> **[FBX Content Pipeline](https://docs.unrealengine.com/5.1/en-US/fbx-content-pipeline/)**
>
> Information on using the FBX content import pipeline for meshes, animations, materials, and textures.

> **[FBX Content Pipeline](https://docs.unrealengine.com/5.1/en-US/fbx-content-pipeline/)**
>
> Information on using the FBX content import pipeline for meshes, animations, materials, and textures.

Also, please take a look through our tutorials on the Wiki.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Cheers,

TJ

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**Author:** ![AxazVoid](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AxazVoid](https://forums.unrealengine.com/u/AxazVoid)\
**Post date:** [November 18, 2014, 3:37am UTC](https://forums.unrealengine.com/t/topography/298089/3 "2014-11-18T03:37:35Z")

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Thank you Very much  
Apologies for the late reply  
Studio has been murdering me
