# 话说，能不能把编辑器优化一下啊。。。。

**URL:** <https://forums.unrealengine.com/t/topic/89723>\
**Category:** 简体中文 (Simplified Chinese)\
**Tags:** unreal-engine\
**Created:** [April 11, 2017, 1:54pm UTC](https://forums.unrealengine.com/t/topic/89723 "2017-04-11T13:54:20Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://forums.unrealengine.com/u/Anonymous_f092f9ec0d58d7dffc9d6c40979e3027)\
**Post date:** [April 11, 2017, 1:54pm UTC](https://forums.unrealengine.com/t/topic/89723/1 "2017-04-11T13:54:20Z")

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2016版顶配macbookpro-touchbar版本，随便开个空场景，编编UI，改改地形风扇就已经飙的飞起了，都不知道它在干嘛。。。。热的心好塞啊。。。。

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**Author:** ![Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://forums.unrealengine.com/u/Anonymous_f092f9ec0d58d7dffc9d6c40979e3027)\
**Post date:** [April 11, 2017, 1:55pm UTC](https://forums.unrealengine.com/t/topic/89723/2 "2017-04-11T13:55:56Z")

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另外如果输入法没切换到英文，以中文输入法输入英文，会导致频繁崩溃。。。新建个地形，灯光忽明忽暗。。都是什么情况啊。。。

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**Author:** ![Noah\_Z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Noah\_Z](https://forums.unrealengine.com/u/Noah_Z)\
**Post date:** [April 11, 2017, 2:34pm UTC](https://forums.unrealengine.com/t/topic/89723/3 "2017-04-11T14:34:20Z")

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输入法这个是挺容易出问题……至于你说的忽明忽暗……你确定不是眼球自适应的问题？

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**Author:** ![fengkan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@fengkan](https://forums.unrealengine.com/u/fengkan)\
**Post date:** [April 12, 2017, 9:26am UTC](https://forums.unrealengine.com/t/topic/89723/4 "2017-04-12T09:26:22Z")

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顶配的显卡，貌似也只比两年前的推荐配置好一点，捉襟见肘也难免吧。。

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![xlaser](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xlaser](https://forums.unrealengine.com/u/xlaser)\
**Post date:** [April 16, 2017, 8:09pm UTC](https://forums.unrealengine.com/t/topic/89723/5 "2017-04-16T20:09:13Z")

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就顶配的白苹果而言，性能还是很弱，特别是笔记本。  
我在去年装了台黑苹果，用的是E5 + TitanX，由于编辑器尚不支持macOS下的metal，所以效能很低，但是打包ios是可以支持的。  
作为对比，同样的硬件基础上，发现UE4 editor在开了vulkan的Linux环境下图形效率比MacOS下高很多，不过编辑器需要自己编译。可以参见此文： [A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums](https://wiki.unrealengine.com/Vulkan)

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**Author:** ![Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://forums.unrealengine.com/u/Anonymous_f092f9ec0d58d7dffc9d6c40979e3027)\
**Post date:** [May 9, 2017, 4:14am UTC](https://forums.unrealengine.com/t/topic/89723/6 "2017-05-09T04:14:30Z")

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> [@Noah\_Z;693809](#):
>
> 输入法这个是挺容易出问题……至于你说的忽明忽暗……你确定不是眼球自适应的问题？

额，自然可以确认不是眼球的适应问题，很明显的，转动视角，停住，然后由亮变暗大概2到3秒的过程

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**Author:** ![Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://forums.unrealengine.com/u/Anonymous_f092f9ec0d58d7dffc9d6c40979e3027)\
**Post date:** [May 9, 2017, 4:15am UTC](https://forums.unrealengine.com/t/topic/89723/7 "2017-05-09T04:15:53Z")

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> [@fengkan;694228](#):
>
> 顶配的显卡，貌似也只比两年前的推荐配置好一点，捉襟见肘也难免吧。。
> 
> [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/Recommended_Hardware)

我只是在想，在没有使用UE那些高级渲染功能的时候，场景内也没什么东西，为什么会消耗这么大，虽然unity和ue4的效果没法比，不过开unity基本完全不会发热

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**Author:** ![Noah\_Z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Noah\_Z](https://forums.unrealengine.com/u/Noah_Z)\
**Post date:** [May 9, 2017, 6:48am UTC](https://forums.unrealengine.com/t/topic/89723/8 "2017-05-09T06:48:22Z")

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> [@七步;706343](#):
>
> 额，自然可以确认不是眼球的适应问题，很明显的，转动视角，停住，然后由亮变暗大概2到3秒的过程

那……就基本上可以确定是眼球自适应的问题。你在Postprocess setting里面把眼球自适应关掉再看看？

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**Author:** ![Noah\_Z](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Noah\_Z](https://forums.unrealengine.com/u/Noah_Z)\
**Post date:** [May 9, 2017, 7:00am UTC](https://forums.unrealengine.com/t/topic/89723/9 "2017-05-09T07:00:27Z")

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> [@七步;706346](#):
>
> 我只是在想，在没有使用UE那些高级渲染功能的时候，场景内也没什么东西，为什么会消耗这么大，虽然unity和ue4的效果没法比，不过开unity基本完全不会发热

其实……区别还是挺大的…… 默认使用的Deferred rendering导致就算没有东西，也会有五张Gbuffer的带宽和显存占用，更别说默认开启的各种Post process效果了……

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**Author:** ![anonymous\_user\_9ff872ad](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9ff872ad](https://forums.unrealengine.com/u/anonymous_user_9ff872ad)\
**Post date:** [May 13, 2017, 11:09am UTC](https://forums.unrealengine.com/t/topic/89723/10 "2017-05-13T11:09:27Z")

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你可以设置下系统电源管理，貌似ue开起来会大量吃cpu，这个可以从系统上面设置。

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**Author:** ![Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://forums.unrealengine.com/u/Anonymous_f092f9ec0d58d7dffc9d6c40979e3027)\
**Post date:** [May 17, 2017, 8:42am UTC](https://forums.unrealengine.com/t/topic/89723/11 "2017-05-17T08:42:28Z")

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哦哦，不好意思哈，开始理解错了，还以为您说的是我眼睛的问题。。。。谢谢了哈

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**Author:** ![HinataYuko](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HinataYuko](https://forums.unrealengine.com/u/HinataYuko)\
**Post date:** [May 24, 2017, 6:03pm UTC](https://forums.unrealengine.com/t/topic/89723/12 "2017-05-24T18:03:06Z")

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编辑器预览全调Low，或者使用Default Mobile预览模式，新建工程时选择面向移动开发，图像质量最低

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**Author:** ![Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Anonymous\_f092f9ec0d58d7dffc9d6c40979e3027](https://forums.unrealengine.com/u/Anonymous_f092f9ec0d58d7dffc9d6c40979e3027)\
**Post date:** [June 8, 2017, 5:22am UTC](https://forums.unrealengine.com/t/topic/89723/13 "2017-06-08T05:22:29Z")

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其实我主要纠结的并不是怎么以低质量去提高效率，而是在最基本的没什么东西的场景内，做一些简单的操作，是否真的要计算那么多东西，是不是有很多地方可以优化，如果有是否官方有排入改进日程

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**Author:** ![Nicki](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nicki/32/1008725_2.png) [@Nicki](https://forums.unrealengine.com/u/Nicki)\
**Post date:** [June 16, 2017, 3:31am UTC](https://forums.unrealengine.com/t/topic/89723/14 "2017-06-16T03:31:48Z")

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关于改进的计划，可以看官方的 Roadmap [Trello](https://trello.com/b/TTAVI7Ny/ue4-roadmap) 在这里可以看到后续引擎要添加的新功能的规划。 如果清单中没有也可以在 Feedback 这里发帖子说明一下。 [https://forums.unrealengine.com/forumdisplay.php?24-Feedback-for-Epic](https://forums.unrealengine.com/forumdisplay.php?24-Feedback-for-Epic)

就我个人使用苹果笔记本的经验来看，在出现外挂显卡之前，苹果内置的显卡运算能力其实算不上很强，对于 VR 这类需要高负载的来说还是比较吃紧的。 在这里可以看到文档中对于苹果硬件的需求表 [硬件和软件规格 | 虚幻引擎文档](https://docs.unrealengine.com/latest/CHN/GettingStarted/RecommendedSpecifications/index.html)

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**Author:** ![BookerD](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BookerD](https://forums.unrealengine.com/u/BookerD)\
**Post date:** [July 11, 2017, 7:03pm UTC](https://forums.unrealengine.com/t/topic/89723/15 "2017-07-11T19:03:56Z")

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> [@七步;710194](#):
>
> 哦哦，不好意思哈，开始理解错了，还以为您说的是我眼睛的问题。。。。谢谢了哈

unreal默认开启auto exposure，建议在setting-rendering里关闭

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**Author:** ![anonymous\_user\_eca57937](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_eca57937](https://forums.unrealengine.com/u/anonymous_user_eca57937)\
**Post date:** [April 23, 2020, 12:56am UTC](https://forums.unrealengine.com/t/topic/89723/16 "2020-04-23T00:56:27Z")

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如果是Win10 或者win7 你笔记本上有图形和集成两个显卡的时候 可以强制设置 UE4editor 这个程序走集成显卡. 这样虽然慢点. 但是静止状态风扇不会太吵.
