# 次表面材质阴影出现锯齿，阴影过渡为锯齿

**URL:** <https://forums.unrealengine.com/t/topic/488081>\
**Category:** Rendering\
**Tags:** subsurface, unreal-engine, Rendering, question\
**Created:** [August 27, 2021, 3:46pm UTC](https://forums.unrealengine.com/t/topic/488081 "2021-08-27T15:46:58Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![buggzd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@buggzd](https://forums.unrealengine.com/u/buggzd)\
**Post date:** [August 27, 2021, 3:46pm UTC](https://forums.unrealengine.com/t/topic/488081/1 "2021-08-27T15:46:58Z")

</div>

![347440-屏幕截图-2021-08-27-234435.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/5/3d5546fbb7632cd9aea9b2ef033f73bc468cb976.png)
