# 为什么事件无法运行?

**URL:** <https://forums.unrealengine.com/t/topic/2855349>\
**Category:** 简体中文 (Simplified Chinese)\
**Tags:** unreal-engine, question\
**Created:** [November 13, 2026, 3:36pm UTC](https://forums.unrealengine.com/t/topic/2855349 "2026-11-13T15:36:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![XiaoHeiZi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xiaoheizi/32/1149282_2.png) [@XiaoHeiZi](https://forums.unrealengine.com/u/XiaoHeiZi)\
**Post date:** [November 13, 2026, 3:36pm UTC](https://forums.unrealengine.com/t/topic/2855349/1 "2026-11-13T15:36:37Z")

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![屏幕截图 2026-11-13 233854](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/1/b/21bed6f6711804e07bf38f97af1fef429a1078bf.png)

有两个蓝图Blueprint1(图片是Blueprint1内容) 和Blueprint3(里面是空的什么都没有),两个都放进关卡运行只会打印1, 为什么下面那个事件不能执行?(上面是自定义事件手动绑定到销毁时事件分发器,下面的事件是通过右侧的细节面板里的事件创建).(我只有初中文化今年30+了,有点搞不懂,我不是已经通过get actor of class拿到对象Blueprint3在关卡中的一个实例了吗?)

 ![屏幕截图 2026-11-13 232251](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/d/e/edee4bca26046bbc3a1a27c31678bb77454a777a.png)

如果把变量Blueprint3设置为可编辑实例.然后在关卡细节面板中手动指定Blueprint3对象这时候两个事件都会运行,并打印1和3.

 ![屏幕截图 2026-11-13 232603](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/5/605705db39b86065125fb301858766c44f9e8470.png)

紧接着如果这时候继续设置-取消Blueprint3变量可编辑实例-编译-打开Blueprint3变量可编辑实例-编译-这时候可以看到关卡细节面板Blueprint3这里已经显示为无了但是运行时还是会打印1和3.

这东西到底要怎么去理解?

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<div class="post-metadata">

**Author:** ![XiaoHeiZi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xiaoheizi/32/1149282_2.png) [@XiaoHeiZi](https://forums.unrealengine.com/u/XiaoHeiZi)\
**Post date:** [November 13, 2026, 3:50pm UTC](https://forums.unrealengine.com/t/topic/2855349/2 "2026-11-13T15:50:39Z")

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![屏幕截图 2026-11-13 234821](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/f/8/9f8547ce7f2fe9c96d13c2e659d7ee6b74ffa841.png)

我的理解,通过细节面板创建的事件引擎已经帮我绑定到事件分发器了吧?而且我手动绑定也会报错
