# 鏡のようなマテリアルに映るものの表示がおかしい

**URL:** <https://forums.unrealengine.com/t/topic/2076879>\
**Category:** 日本語 (Japanese)\
**Tags:** unreal-engine, question\
**Created:** [October 20, 2024, 10:10am UTC](https://forums.unrealengine.com/t/topic/2076879 "2024-10-20T10:10:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [October 20, 2024, 10:34am UTC](https://forums.unrealengine.com/t/topic/2076879/2 "2024-10-20T10:34:06Z")

</div>

Maybe this?

> [@Height Fog invisible in Ray Traced Reflections.](https://forums.unrealengine.com/t/height-fog-invisible-in-ray-traced-reflections/1895517):
>
> I’m using Raytracing with a simple glass material. For some reason, the fog doesn’t show up in the glass reflection. I tried using \<r.RayTracing.Reflections.HeightFog 1\> but it doesn’t affect the scene. Can someone please help me out? Thanks! Post Process Volume Settings: [image] [image]

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