You typically don’t run the AI pathfinding both server and client side, largely because the result can differ and they end up fighting each other.
It doesn’t matter anyway since only the Server can ‘move’ the pawn, which then replicates down
You typically don’t run the AI pathfinding both server and client side, largely because the result can differ and they end up fighting each other.
It doesn’t matter anyway since only the Server can ‘move’ the pawn, which then replicates down