I’ve made a simple model in Maya and I’m trying to import it into Unreal. I saved the file as fbx through Maya and then trying to import.
The mesh is UV mapped and Normal map applied. But I haven’t applied any texture yet. I’m trying to import into unreal to see if I’ve made any mistakes on the model before texturing.
This is how the model looks in Maya LT
I’m importing into Unreal with the following settings
And finally in the engine it looks like this.
I tried opening the normal map in UE and changed the green channel checkbox… Gray gets a little lighter and that’s it.
Can anyone tell me why this is happening?