Top Down Stealth Toolkit

Well, the LoSVisualizer component relies on a couple of interface functions to retrieve information about its owning actor such as Vision Range, Forward Direction, etc.

I haven’t tried this myself, but I’d suggest opening up the RetrieveVisionParameters interface function in your patrol guard blueprint and attaching the forward vector for your character’s head (maybe using some bone socket) instead of the Actor Forward Vector that is used by default.