Top Down Stealth Toolkit

New one, not related to a different project only TDS kit:

Have a grapple animation, but the ultra AI of yours is alerted and kills me during the animation. I want to set up an Event on Initiate to stop or pause these super soldiers. Not sure which to go at and stop or even how to. Was thinking this way, but not sure how to pause the perception or if I did it with alert level not sure how to pause or stop that?

also, its a funny happening, but how do I stop them from their patrol routes when they’re in an animation like this? Theyll be tackled but theyre just carrying on with their routes haha

I was thinking this would work, but isn’t firing a deactivate even though it compiles fine. Any insight?