Top Down Stealth Toolkit

Hey bud. I was sending messages, but I know with the redesign it’s incredibly difficult to tell. Unfortunately the redesign deleted all the pics in the conversation.

I’m still trying to get the aim plane to be moveable with the gamepad joysticks(right joystick).

You had sent this previously but without the pic I’m at a loss.

Blockquote As a quick primer, the weapon aiming is handled through the **BPC_WeaponTargetingSystem **component, and specifically its **TargetEvaluation **function. The first part of this function deals with firing a Line Trace towards the mouse cursor location. So I’m guessing that changing this logic to instead fire in the forward direction of the character (or weapon mesh once you add that) should do the trick provided you’re able to rotate the character with the gamepad.

Blockquote So in the part leading up to the Line Trace, make the following changes to the Trace End Point calculations and you should be able to have the aiming line face the direction in which the character is facing. I’m able to get it working with keyboard based rotation, so it should hopefully work with the gamepads as well.

I’m here, just trying to figure out where to go from there. Is there a away to instead expose it as an input and I could just tie it to the axis?