Top Down Controller and AI controller

I am trying to achieve an input state similar to that of let’s say Diablo 2 where you can click on a location or actor and the pawn moves to it on the navmesh.
For this I am using the top down template.

I understand that to achieve it, I need to use the Move to Location and Move to Actor which use the AIController.
This is where all my troubles began, I need an AIController, and I created one, with a blackboard and behaviour tree.

However, my pawn will simply not look at it and even when assigned, will continuously spawn and use the default AIController class.

I am a bit lost on how to even debug this. Where should I look?

Hi, if you’re placing your pawn in the level from the editor & not spawning it at runtime, try setting the “Auto Possess AI” parameter to “Placed in World or Spawned”.