# Toon shaders shadows too dark ,Using Emmisive/Subsurface

**URL:** <https://forums.unrealengine.com/t/toon-shaders-shadows-too-dark-using-emmisive-subsurface/473352>\
**Category:** Rendering\
**Tags:** subsurface, unreal-engine, question\
**Created:** [October 23, 2020, 5:27am UTC](https://forums.unrealengine.com/t/toon-shaders-shadows-too-dark-using-emmisive-subsurface/473352 "2020-10-23T05:27:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_38a8818e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_38a8818e1](https://forums.unrealengine.com/u/anonymous_user_38a8818e1)\
**Post date:** [October 23, 2020, 5:27am UTC](https://forums.unrealengine.com/t/toon-shaders-shadows-too-dark-using-emmisive-subsurface/473352/1 "2020-10-23T05:27:48Z")

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I am using a Toon shader for my project, I want my dynamic lights to cast shadows on my objects but I don’t want them to ever be too black. Using an emissive does what I want, but then my objects glow in darker/ black areas. Subsurface also give me the effect I want, except my objects get extremely bright when in direct light.

Is there anyway to achieve what I want without either of these? or a way to make an emissive now glow in the dark, or to disable the effect subsurface gets from direct lighting?
