Hey there @Konstipus! Welcome to the community! Most ways to do something are based on your use case. However, if you’re trying to make the entire game the same Unlit/Cell shaded way, a master material that all normal materials derive from would do the job fine. Post processing materials can be a bit more expensive (depending on how you use them), but if it’s everything being just cel-shaded it wouldn’t be too much difference stemming from one material/shader.
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