# \[TOOL\] Create your own binary build for your team

**URL:** <https://forums.unrealengine.com/t/tool-create-your-own-binary-build-for-your-team/81421>\
**Category:** C++\
**Tags:** unreal-engine, Engine-Source-Code, GitHub\
**Created:** [December 27, 2016, 8:30am UTC](https://forums.unrealengine.com/t/tool-create-your-own-binary-build-for-your-team/81421 "2016-12-27T08:30:45Z")\
**Posts on this page:** 4\
**Page:** 5

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**Author:** ![Socke81](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/socke81/32/1194535_2.png) [@Socke81](https://forums.unrealengine.com/u/Socke81)\
**Post date:** [October 9, 2022, 10:04am UTC](https://forums.unrealengine.com/t/tool-create-your-own-binary-build-for-your-team/81421/83 "2022-10-09T10:04:54Z")

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Great idea. I tried it with 5.1 preview 1. Unfortunately does not work. Is the version too new or should it work?

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**Author:** ![CaffiendishGames1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CaffiendishGames1](https://forums.unrealengine.com/u/CaffiendishGames1)\
**Post date:** [March 1, 2023, 11:54am UTC](https://forums.unrealengine.com/t/tool-create-your-own-binary-build-for-your-team/81421/84 "2023-03-01T11:54:42Z")

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FastBuild doesn’t get a -j param, so it builds with max threads, had the same issue myself.

I’ve submit a PR from [this repo](https://github.com/Caffiendish/UnrealEngine/commit/65c79ae6b75bef628183edc2b6baff5b4daed647), you can make the same change manually for now.

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**Author:** ![Ousan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ousan/32/973754_2.png) [@Ousan](https://forums.unrealengine.com/u/Ousan)\
**Post date:** [April 12, 2024, 8:53am UTC](https://forums.unrealengine.com/t/tool-create-your-own-binary-build-for-your-team/81421/85 "2024-04-12T08:53:24Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/4/9a4e3e412cb369956f08f03b605310f677729f02.png)  
hello，I want to package the 4.27 version of the engine that I modified HTML5 to be able to use because I compiled it from the community branch and also ran the engine. The above picture is the bug that will appear when I only pack Windows64. What is the reason and how should I deal with it? Below is the log.  
[Log.txt](https://forums.unrealengine.com/uploads/short-url/uuxXTagZHn2knnEkTSigNH2kkmZ.txt) (11.2 MB)

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**Author:** ![Ousan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ousan/32/973754_2.png) [@Ousan](https://forums.unrealengine.com/u/Ousan)\
**Post date:** [April 12, 2024, 9:32am UTC](https://forums.unrealengine.com/t/tool-create-your-own-binary-build-for-your-team/81421/87 "2024-04-12T09:32:27Z")

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I solve it. [Installed Build Fails trying to run pdbcopy.exe? - Programming & Scripting / C++ - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/installed-build-fails-trying-to-run-pdbcopy-exe/88759/19) install [Download the Windows Driver Kit (WDK) - Windows drivers | Microsoft Learn](https://learn.microsoft.com/en-us/windows-hardware/drivers/download-the-wdk)

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