I’ve made a new small tool to improve the workflow of creating static meshes in 3dsMax for UE4. It’s a tool that i made for myself while working on a small UDK project after not finding anything that fulfilled my needs.
It makes it easy to work with multiple objects, collisions and LODs inside the same .max file, and export them to multiple .fbx files.
I hope you guys like it.
Senior Technical Artist.