I’ve made a new small tool to improve the workflow of creating static meshes in 3dsMax for UE4. It’s a tool that i made for myself while working on a small UDK project after not finding anything that fulfilled my needs.
It makes it easy to work with multiple objects, collisions and LODs inside the same .max file, and export them to multiple .fbx files.
Thanks Jacky, I hope that’s useful for you guys. Let me know if there are any bugs or any feature you’d like to see implemented.
I may make the “fbx preset” into a “export node setting” instead of a global one. Just in case you have multiple export nodes in a scene and you want to use different presets for each one of them.
I will also post another video soon with a real case example.