Took my Guilty Gear XRD shader and added VR IK to it

Can you share how you handled the light vector and scene lighting in general?

Do you have all lights removed from the scene, using only a single directional light?

How did you get the rotation vector out of the directional light to update the Material Parameter?

I assume in your level blueprint you just have something like this on the begin play? I am not quite sure how to pull the info out of this Directional Light Actor to pass to the Material Parameter.