# Too High Bullet Speed for Begin Overlap

**URL:** <https://forums.unrealengine.com/t/too-high-bullet-speed-for-begin-overlap/1294081>\
**Category:** Game Development\
**Tags:** gun, bullet, unreal-engine, Blueprint, question\
**Created:** [September 13, 2023, 6:32pm UTC](https://forums.unrealengine.com/t/too-high-bullet-speed-for-begin-overlap/1294081 "2023-09-13T18:32:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Leo\_kill7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Leo\_kill7](https://forums.unrealengine.com/u/Leo_kill7)\
**Post date:** [September 13, 2023, 6:32pm UTC](https://forums.unrealengine.com/t/too-high-bullet-speed-for-begin-overlap/1294081/1 "2023-09-13T18:32:27Z")

</div>

Hi, I want to spawn a projectile in my game with a velocity of 25000 but as long as the object i want to hit isnt big enough the projectile seems to teleport through it because of the high speed per frame.  
i have already turned CCD on, minimized the simulation time step and maxed out the Simulation Iterations.  
Any ideas what else could help?
