Toggling Visibility on Animated SkeletalMeshActor

Currently doing a hw assignment that I might not get done, but this is a fun project all the same. For my own sanity I’m just trying to figure out if an anim skeletalmeshactor can be coded somehow so that it can be toggled visible for cutscenes it’s in, and then back off after the cutscene is done

Hello @pandoras_paradox!
In a sequence is easy just toggle visibility:

If we are talking about main player:

How do I turn them back on for the next cutscene? and also how do I cut off Niagara particles after using them for a cutscene? I’m just not good at this animation stuff lol