Toggling particle visibility

I find that a particle component’s visibility it toggle-able if at the beginning of play it is visible. However, it does not seem to be the case when the component’s visibility is off by default. Is it just me or am I doing something wrong?

I believe that ran into the same issue a while back. The way I got around it is make a blueprint for that particle(if the particle is a component inside a blueprint already, even better) and then hide it with an Begin Play event.

That certainly sounds like a bug, I’ll create an entry in our bug tracker to get it looked at, thank you!

For those interested, this issue still seems be present in UE 4.24 (the bug report is UE-37651).