I hope you can help me with a problem I’m struggling with from a couple of days:
Basically my application requires user to provide some personal information before getting started with VR, and this process is done by filling some textfields in a UI Widget.
Because of this, VR cannot be enabled immediately at application lunch.
Once players goes through this process, I would need to display a message asking them to continue in the headset, so VR stereo rendering should be enabled only at this point.
My question is:
Is it possible to dynamically toggle on / off in headset VR stereo rendering using C++?
Tried many different approaches launching the commands “hmd enable” and “stereo on”.
GetWorld()->Exec(GetWorld(), TEXT("hmd enable")); GetWorld()->Exec(GetWorld(), TEXT("stereo on"));
or also calling the related methods directly on the HeadMountedDisplay class, but none of them worked for me.
Please help. I have no idea what I’m doing wrong.
A couple of infomation on my system:
- Win 10
- Oculus Rift
- Unreal 4.13.0
Thanks in advance for any feedback.