# Toggle Occlusion Culling

**URL:** <https://forums.unrealengine.com/t/toggle-occlusion-culling/473291>\
**Category:** Blueprint\
**Tags:** occlusion-culling, unreal-engine, question\
**Created:** [October 22, 2020, 3:15am UTC](https://forums.unrealengine.com/t/toggle-occlusion-culling/473291 "2020-10-22T03:15:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tongucci](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@tongucci](https://forums.unrealengine.com/u/tongucci)\
**Post date:** [October 22, 2020, 3:15am UTC](https://forums.unrealengine.com/t/toggle-occlusion-culling/473291/1 "2020-10-22T03:15:26Z")

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Is there any way to toggle Occlusion Culling between levels? Maybe via blueprints? I want to enable it in only one level of my project.
