My laptop has an Intel 3000+Nvidia 540m (optimus) with Windows 10. The Intel drivers are 18.104.22.16859 and the Nvidia drivers are 376.48. The Intel drivers are updated ones from Microsoft because Intel basically gave everyone the middle finger; when asked to update the 3000 series drivers to Windows 10. Everything else is up to date, power settings are optimized for maximum performance, all power saving features have been disabled, all cores unparked, hdd is defragged etc etc. I have edited my console variables to include r.gpustatsenabled=0. Lastly, I made a shortcut, to the editor, that I can right-click and ensure that I run it with the Nvidia card.
What happens is I load up the game editor, open up a blueprint, select the mesh portion of it, then try to mouse-over things like the mesh or the material. As soon as I do, GPU usage shoots up to 100% and hangs(running MSI Afterburner to see GPU stats), then the program crashes with either a graphics removed or hung error. Over and over again… It’s not crashing from temperatures or anything like that. This bug is 100% repeatable; on my laptop. This was supposedly fixed in a recent QFE patch, but it didn’t fix it. How there has been a patch to 4.14.2 and it still isn’t fixed.
(Bug report section wasn’t letting me post and kept giving me errors)