# TNameOf does not work for UEnums?

**URL:** <https://forums.unrealengine.com/t/tnameof-does-not-work-for-uenums/418506>\
**Category:** Rendering\
**Tags:** reflection, UEnum, assertion-failed, unreal-engine, CPP, question\
**Created:** [February 27, 2018, 7:40pm UTC](https://forums.unrealengine.com/t/tnameof-does-not-work-for-uenums/418506 "2018-02-27T19:40:20Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![AmphDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AmphDev](https://forums.unrealengine.com/u/AmphDev)\
**Post date:** [February 28, 2018, 7:16am UTC](https://forums.unrealengine.com/t/tnameof-does-not-work-for-uenums/418506/3 "2018-02-28T07:16:29Z")

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Hey!

Ive linked this before on another answer…  
Rama did a good explanation about enums… if you wanna get enum name which is reflected…  
Maybe this is the proper way or atleast a good starting point 😉

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