I’ve just run into this issue too. I’m replicating a TMap<FName, float> that’s causing a crash when NetSerializeItem is called (PropertyMap.cpp:417). Are there any plans to fix this? I can use an array but it’s not ideal.
I’ve just run into this issue too. I’m replicating a TMap<FName, float> that’s causing a crash when NetSerializeItem is called (PropertyMap.cpp:417). Are there any plans to fix this? I can use an array but it’s not ideal.