Okay, just tested it in C++ - definitely doesn’t work. Tried using both a USTRUCT as the Key and an int32, it compiles (without the USTRUCT key), but game crashes in PropertyMap.cpp Line 417.
Okay, just tested it in C++ - definitely doesn’t work. Tried using both a USTRUCT as the Key and an int32, it compiles (without the USTRUCT key), but game crashes in PropertyMap.cpp Line 417.