Trying to implement a mechanic that transitions the character from First Person to Third Person and back triggered from a montage that could be played multiple times in a row. So I’ve gotten the mechanic kinda okay for the most part however I’m having difficulties with the function that lerps the 3rd person camera back into 1st person. I’m thinking this could be done with two well placed timer nodes and one or two well place clear timer node(s) but I’ve been having a hard time figuring it out while looking at the node spaghetti. If anyone has any ideas on how I could use a timer to interrupt my function that checks if the event keyed to the montage is occurring and instead stay in 3rd person before attempting to transition back to 1st person again, that would be much appreciated.
For anyone reading this in the future: I found a way better answer to the question of how to allow the player to repeatedly transition back in forth from FPP to TPP: all it took was me adding a stop timeline node that was in charge of lerping the camera position. I added the stop timeline node at the end of my “Transition Camera to First Person” function. If anyone has any questions about this in the future just reply to this thread and I can explain more in detail.