timer handle in UMG 3d Widget working in Editor but not standalone or packaged game

Hello All, I have a 3d umg widget that starts a 2 second timer when being hovered over and then changes the material of a sphere at the completion of the time. The blueprint setup works in editor but does not work when playing in standalone mode or when packaging the game. Here are a few images of the blueprints. Please help…

Hover and unhover blueprint that activates the timer handle and the panoramic material switch function.

Panoramic material switch function

Blueprint that controls the loading bar

UMG Canvas

Package Logs…ew?usp=sharing

Thanks! J