Timeline or Timers? Moving an Actor Along a Spline

You can stop, pause, restart timeline whenever you want.

“The Timer” Method […] I’m thinking I’d have to find the distance between each spline point, lerp the pawn between these two vectors, and continue this cycle down the spline until it reaches the last point along it, but this requires finding each individual spline points as an index and I’ve spent hours trying to figure out how to implement this and nothing seems to be working.

Nah, not necessary. A spline has duration and length. You can have the timer add up time or add up distance. When you want to obtain location, you get location at time / distance.

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