Timeline not "Finishing" even after animation is done playing

Hey, I have a follow-up problem going on, but for the door closing. For some reason, the timeline seems to only play for one frame. Setting the speed and delay were just for testing, but when I set a breakpoint on the set relative rotation, it only runs once and then finishes the timeline one frame later instead of running through the timeline at the speed it should. Other than the one frame problem, all of the calculations to close the door work fine.