Hello
I have a chair mesh with some Text rendered above it, the text is added to the chair mesh in the components tab so when i select the chair the text appears above it ( by toggling its visibility). The problem i have is I want some movement animation on the text ( just a simple rotation back and forth ) so i added a timeline to the blueprint of the chair but of course when i play this the chair and the text rotate. I only want the animation to apply to the text component. I thought by making the chair static this would solve it but it just stops everything rotating then
Any help or advice would be greatly appreciated
Thanks