so I’ve been using a timeline in order to execute a certain function repeatedly for a set amount of time, with a brake option. problem is, it appears the functions is executed a greater amount of times
in standalone mode rather than in editor. it also seems to be frame rate dependent as when I do something to greatly decrease the frame rate, the function is executed fewer times. this is quite problematic and has the potential to provoke a lot of bugs, but I’m uncertain about how to deal with this problem. what may be causing this phenomena?
The timeline is designed to take exactly the right amount of time to run.
If you have a high frame rate, you’ll get a lot of pulses on the execute pin. If you have a low frame rate, you’ll get much less. Because it’s running once per frame.
Even tick only runs once per frame!
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