# Timeline Bluprint node can't change decal's material's scal parameter

**URL:** <https://forums.unrealengine.com/t/timeline-bluprint-node-cant-change-decals-materials-scal-parameter/438008>\
**Category:** Asset Creation\
**Tags:** timeline, event-hit, unreal-engine, question\
**Created:** [November 20, 2018, 10:41pm UTC](https://forums.unrealengine.com/t/timeline-bluprint-node-cant-change-decals-materials-scal-parameter/438008 "2018-11-20T22:41:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![neoni200x](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@neoni200x](https://forums.unrealengine.com/u/neoni200x)\
**Post date:** [November 20, 2018, 10:41pm UTC](https://forums.unrealengine.com/t/timeline-bluprint-node-cant-change-decals-materials-scal-parameter/438008/1 "2018-11-20T22:41:11Z")

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![259999-quest.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/b/0/3b048eac9eaa87431e0a44aabec31ac6a118623c.jpeg)

I hope it can spawns decals detonated by EventHit Node and I hope Timeline Bluprint node can change decal’s material’s scaler parameter.But Timeline Node does’t work.Thanks~ : )

 ![259998-bandicam-2018-11-21-06-23-59-198.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/e/70eae84e0ae6cf390e00b515b2729cc3e02e2ff9.jpeg)
