I’m completely new to the UE4 universe, and I can’t solve the logic behind this: First of all I want to say that I’ve searched everywhere about how to do this before asking here, so sorry if the question is not very bright.
I have a Class Blueprint with an elevator door mesh, animated with a timeline to open and close (reverse), triggered by a custom “Opendoor”/“Closedoor” event.
I want to place this inside the elevator box Class Blueprint and play the timeline when I hit the input on a box trigger.
I’ve managed to place the Door BP as a childactor inside the Elevator BP, but I can’t figure out how (and even if it’s possible) to play the timeline animation somehow.
Any tips and orientation is more than welcome, and I apologize if I’m completely off track!