# Time Dilation with Sound

**URL:** <https://forums.unrealengine.com/t/time-dilation-with-sound/336770>\
**Category:** Audio\
**Tags:** time-dilation, time, unreal-engine, Blueprint, question\
**Created:** [October 28, 2015, 2:32pm UTC](https://forums.unrealengine.com/t/time-dilation-with-sound/336770 "2015-10-28T14:32:38Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_2793493e1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2793493e1](https://forums.unrealengine.com/u/anonymous_user_2793493e1)\
**Post date:** [October 28, 2015, 5:15pm UTC](https://forums.unrealengine.com/t/time-dilation-with-sound/336770/4 "2015-10-28T17:15:01Z")

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Use a for each loop node, you can get this context, by click-n-drag “out Actors” output.

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