TileMaps

I am at a bit of a loss and wondered if anyone can help. I have been using Paper2D for years now and have started to get into PaperZD which is great! However, I am also wanting to try to use the 2D tools at my disposal.

More often than not I pull in textures and convert to sprites then place them onto my Orthographic level. Works fine, apart from tearing! Would like to move to TileMaps and so was looking to put my assets into a tilesheet. While it would be great to do this in unreal from multiple textures I have been recreating them online and downloading. So far so good. However, I have one issue I cannot seem to get around. I have a tilemap with multiple layers, namely a background and a foreground layer. I now want to add a rock to the map which should be rendered in between these two layers (so it looks like it is embedded in the ground and not pasted on top).

I cannot add it to the tilemap as another layer as it is a different size from the main tiles (the tiles are 128x128 and my objects are all different - I am using the free summer pack). I also cannot simply add it as a sprite as it will render either on top of or behind the entire tilemap and not in between the layers.

Is there a way to either:

  1. have the tilemap have different tile sizes for different layers
  2. render the sprite separate from the tilemap but have it render between the layers?
  3. Some other solution :slight_smile: