I dragged a TileMap blueprint I made into a test level. At first it renders perfectly fine but when I simply close and re-load the level the TileMap doesn’t render anymore.
TileMap renders fine before:
http://puu.sh/nler1/a1dec00ee4.png
I re-load the level and the TileMap doesn’t render anymore:
http://puu.sh/nleC3/2057f5d5f8.png
Any idea why this happens?
Hey Bradsta,
I just tested this issue on my end and did not get the same results. Can you reproduce this issue in a blank project and provide me with some simple steps to follow, in order to get the issue to appear on my end?
Thank you,
Hello Bradsta -
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thank you -
Eric Ketchum