# Tiled textures from world machine

**URL:** <https://forums.unrealengine.com/t/tiled-textures-from-world-machine/399628>\
**Category:** Rendering\
**Tags:** world-machine, unreal-engine, question, World-Composition\
**Created:** [July 3, 2017, 9:19pm UTC](https://forums.unrealengine.com/t/tiled-textures-from-world-machine/399628 "2017-07-03T21:19:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_d545021e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d545021e](https://forums.unrealengine.com/u/anonymous_user_d545021e)\
**Post date:** [July 3, 2017, 9:19pm UTC](https://forums.unrealengine.com/t/tiled-textures-from-world-machine/399628/1 "2017-07-03T21:19:36Z")

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Hey there, I’m trying to export the tiled weight maps from WM to UE4 and 2 questions came up.

1. How can I export a tiled splat map/weight map? I did my search about this and I didn’t find any thing useful, even in the Kite Demo it wasn’t clear how they exported it.

2. If I have more than 1 area in the map (ex. a lake and some mountains) and I don’t want the splat map of the mountains to affect the lake area how can I do this? I was thinking about making it by setting on photoshop the splat map to black in the areas that I don’t want to be painted in the map, is that the best way?
