Tile question

Hey everyone

I have a quick question. In the attached picture I made a simple mesh using blender that’s the same size as one of the architecture walls that comes with the engine. Why does mine have huge bricks while the one that comes with the engine have a nice tiling affect. Is this something that I did (or didn’t do) in blender or something that i need to set up in-engine. If someone could explain how to fix this or just point me in the right direction that would be great.


In your material, you can plug in a Texture Coordinate node into the UV plug of your texture, from that node you can control tiling.