I work at the moment at a Dungeon Generator script with tiles in Blueprint and searched a lot about how to do this. Recommended here seams doing Tiles with Connectors which then decides which tile to place next depending on the allowed Connections.
My Question right now is how to start with this. I guess i need to use blueprints cause i need to store Data of the Connections and stuff but isnt this a performance problem at some Point?
So maybe a Option is to use streamed Levels but how i then get the Data of the Connection Points? Or is there another Option i missed?
And at least how i handle the placing. Like do i place the first tile and then check all connection Points from it to place the next ones or do i go in one Direction?
Some detailed answers would be really nice.
Just let me know if there are more Question