# Tightness setting has no effect on global vector fields

**URL:** <https://forums.unrealengine.com/t/tightness-setting-has-no-effect-on-global-vector-fields/322936>\
**Category:** FX\
**Tags:** vector-fields, unreal-engine, bug-report, question\
**Created:** [June 24, 2015, 11:04pm UTC](https://forums.unrealengine.com/t/tightness-setting-has-no-effect-on-global-vector-fields/322936 "2015-06-24T23:04:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jfesenko](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jfesenko](https://forums.unrealengine.com/u/jfesenko)\
**Post date:** [June 24, 2015, 11:04pm UTC](https://forums.unrealengine.com/t/tightness-setting-has-no-effect-on-global-vector-fields/322936/1 "2015-06-24T23:04:04Z")

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I’m able to set the tightness value of a local vector field within Cascade to affect particle movement, but it seems to have no effect on global vector fields.: the particles follow the direction and magnitude of the vectors exactly no matter the setting.

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**Author:** ![qojat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@qojat](https://forums.unrealengine.com/u/qojat)\
**Post date:** [September 23, 2019, 1:46pm UTC](https://forums.unrealengine.com/t/tightness-setting-has-no-effect-on-global-vector-fields/322936/2 "2019-09-23T13:46:32Z")

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This is still happening to me with UE 4.23.  
Tightness setting seems to have no effect on Global Vector Fields.
