Tighter turns in Flying Mode on Character Movement Component

@ChrisMcLaughlin Thank U Chris… may Ur games be excellent!

After some more experimentation, I changed to ‘Add Force’ from ‘Add Impulse’ (velocity change ‘on’).

I’m using ‘Add Force’ because it’s designed to fire continuously on ‘Tick’. But because ‘Add Force’ considers the character’s mass, I factored this in along with a multiplier of 10 (I don’t know why, it just works).

By the way, a multiplier of 100 gives even less slippage, but it occasionally sends the player flying off the map… especially at lower frame rates.

Yes, it’s still slightly hacky but imho it’s the best version I’ve come up with so far.