# Tick In Editor (Component)

**URL:** <https://forums.unrealengine.com/t/tick-in-editor-component/292157>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [August 27, 2014, 11:49am UTC](https://forums.unrealengine.com/t/tick-in-editor-component/292157 "2014-08-27T11:49:57Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [August 28, 2014, 7:03pm UTC](https://forums.unrealengine.com/t/tick-in-editor-component/292157/3 "2014-08-28T19:03:31Z")

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#Scene Proxy

If you make your own scene proxy for your component you can draw stuff all day, and it will even appear in the components tab!

This is way better than trying to tick in editor, I’ve had lots of fPS issues with ticking and drawing debug in editor

Scene proxy is the way to go

**Then you use the PDI drawing functions found in SceneManagement.h**

The Dynamic Mesh code has an example of using a custom scene proxy!

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