Hello,
in a single player game, I use seamless travel to load the game world after the player has selected to start a game from the main menu. A loading screen is added which fades between screenshots and tips using the tick function.
The problem is that the frame rate drops massively when the transition map has been loaded and the new map is being loaded: the circular throbber starts ‘lagging’ / ‘jumping’ and my tick function is not being called for several seconds. This is likely because the map is so large but I’d like the loading screen to be smooth. Any tips on getting the tick function to be called more smoothly / more often?